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Star Wars - Jedi Council: Acts of War Jedi Council: Acts of War #1-4 (of 4)
Prequel-era Comics

Review by Toryn Farr
Published 12/29/00


A year before The Phantom Menace, the Jedi Council battles an army that attacks on several fronts, directed by an unseen foe who pulls all the strings.  

Jedi Council: Acts of War

Script:
Pencils:
Inks:
Letters:
Colors:
Cover Art:
Cover Colors:
Designer:
Asst Editor:
Editor:
Publisher:
Randy Stradley
Davide Fabbri
Christian Dalla Vecchia
Steve Dutro
Dave McCaig
Davide Fabbri
David Stewart
Jeremy Perkins
Michael Carriglitto
Dave Land
Mike Richardson

Set one year before The Phantom Menace, Jedi Council: Acts of War follows a task force of Jedi charged with discovering  the headquarters of the aggressive Yinchorri, who possess lightsaber-neutralizing cortosis shields and an immunity to mind tricks. Already two Jedi dispatched by Mace Windu have died, their mutilated bodies sent to Chancellor Valorum. Now the head of the Jedi Council is personally overseeing the mission to find and stop the reptilian Yinchorri -- and whoever is behind their murderous actions. Mace Windu brings with him the following:

Saesee Tiin - Council member; skilled pilot from the Iktotchi moon
Qui-Gon Jinn - my favorite venerable Jedi Master
Obi-Wan Kenobi - Jinn's highly-skilled apprentice
Adi Gallia - Council member; daughter of a diplomat
Eeth Koth - Council member; Zabrak thought control expert
Tsui Choi -  diminutive Aleena, master to Theen Fida
Theen Fida - Choi's hulking Anx Padawan
Plo Koon - Council member; masked Kel Dor Jedi fighter
Micah Giiett - Council member; crafty, charismatic master of sleight of hand
Lilit Twoseas - a quiet, beautiful human
K'kruhk - Lilit's burly Whiphid Padawan

Overall, I enjoyed this series quite a bit. I found the artwork cartoonish at first, but it grew on me as I got into the story. I liked seeing the characters from the Jedi Council fleshed out and given a bit more personality. I also enjoyed the humor and the many battle sequences. For Star Wars fans, this series isn't a "must have," but for anyone wanting more of the Episode I characters, this is a welcome treat. The plot was fairly predictable, and not much of lasting consequence happens, but this series is a nice bit of eye candy to fill the time. The only thing that truly disappointed me was the relatively small amount of lines given to Qui-Gon and Obi-Wan. It seems we get to know all the other characters but them. And if you're a Maul fan, well, don't blink or you'll miss him. I'll give this four-parter a B.

Warning: review contains spoilers

Click to see larger imageStar Wars: Jedi Council - Acts of War #1 (of 4)

The Story: An intercepted distress call with the word "Yinchorri" uttered by a dying soldier sets events in action. Mace Windu leads a group of twelve Jedi to the Yinchorri system. They split into three teams, each piloting separate Republic Cruisers to Yinchorr, Yitheeth, and Yibikkoror respectively, in search of a rumored Yinchorri command center. Meanwhile, Maul and Sidious discuss how this is all part of their plan either to eliminate the mind-control-resistant Yinchorri or, failing that, at least kill a few Jedi. Sidious orders Maul to contact Vilmarh Grahrk, the Devaronian smuggler we've met in several other series, who is poised to spring a trap on the Jedi. As the three ships come out of hyperspace they are attacked. Diminutive Tsui Choi is piloting the ship bound for Yitheeth with his padawan Theen Fida, Adi Gallia, and Eeth Koth. He manages to use his piloting skills to get the Yinchorri to shoot each other. Saesee Tiin is piloting the ship bound for Yinchorr with Qui-Gon, Obi-Wan, and Mace. Tiin is apparently some sort of math genius, as he is able to jump their ship seemingly through the planet using hyperspace. The third ship, bound for Yibikkoror, is piloted by Plo Koon, with Micah, Lilit, and K'kruhk on board. They try a little misdirection to make the bad guys think they've abandoned ship, but we, along with the Jedi Council, are left hanging as to their fate. Meanwhile, in the last panel, some armed Yinchorri are sneaking up on a cloaked figure on Coruscant.

Opening crawl for the series ...

The Art: The covers for this series are certainly colorful; I like them although some might find them too simplistic, much like coloring book art. Unfortunately the silly blob at the base of the lightsaber blade makes its appearance through this series. Ick. This cover features Mace Windu rampant with a blue (?) lightsaber blade against the backdrop of a space battle. Inside, Fabbri and Vecchia have given us some cool retro-looking ships (I was reminded of the Jetsons). The whole look seems to harken back to an earlier time, and gave the series an old-fashioned, "Saturday Serial" feel which I appreciated as a nice change of pace from the other Dark Horse Star Wars offerings. There was even a text crawl on the first page reminiscent of the movies. The artists didn't take a great deal of care to make the characters look realistically like the actors, but we can recognize everybody well enough. 

The art was a bit cartoonish.
The art was a bit cartoonish.

Comments:  I was really looking forward to this series once I found out all of our old friends from Episode I are back -- Qui-Gon & Obi-Wan, Sidious & Maul, the Jedi Council. The story with Qui-Gon and Obi-Wan in Tales #1 whetted my appetite -- I can't get enough of stories about prequel-era Jedi. And this issue did not disappoint. I liked the action and suspense, the hint of mystery, and the interaction among the characters. This series promises to have a sense of humor and camaraderie among the Jedi that was sorely missing in Episode I. I enjoyed seeing Micah Giiett fool the padawans with the old shell game and then have one of the padawans use the lesson to save their hides. However, with so many characters introduced at once I found it hard to tell which were masters and which were apprentices, or even who was who. More on that later. On another note, I must say that Villie is a busy guy! He's become such an important character in the comics (Ongoing series and Tales) that I wonder if we'll see him in Episode II?

Some things that bothered me:  I find it astounding that Adi Gallia would not know what a cortosis shield is. I should think all the Jedi would be taught of such a powerful defense against their favored weapon. Also, does it make sense that the Jedi would go to a hostile system, where two Jedi have already been killed, in unarmed Republic Cruisers?

Click to see larger imageStar Wars: Jedi Council - Acts of War #2 (of 4)

The Story: We open with an attack on the Jedi Temple itself -- not the smartest idea, but I get the feeling these Yinchorri are a suicide squad. They're trying to find the children's sleep quarters, but they run into a very peeved group of knights and masters instead. Meanwhile above Yibikkoror, Micah, Plo, Lilit and K'kruhk jettison the escape pods and the salon pods and successfully fool the attacking Yinchorri into thinking they've abandoned ship. At the same time on Yitheeth, Eeth, Adi, Tsui, and Theen have (crash?) landed on the water planet. They somehow get an amphibious speeder (was it on their ship?) and drive to the only permanent installation on the planet, still searching for the hidden Yinchorri headquarters. There they are ambushed by the Yinchorri, directed by a cousin of our old friend Villie. The Jedi rise to the occasion, and as far as I could tell, kill no one while disarming or disabling all their enemies. I especially liked the way Adi wields her lightsaber backhanded. At 'saber point, Villie's cousin reveals that the headquarters is not on Yitheeth. Meanwhile, on Yibikkoror, Micah and his party have landed on a floating platform and are under heavy fire. Plo Koon summons a fog to cover them as they attempt to get away on a balloon. Back at the Jedi Temple, the battle is over, with two Jedi dead. In the coolest scene of the book, a downed Yinchorri tries to shoot Yoda. Another Jedi throws himself in front of the shot, but the little master levitates his "helper" out of harm's way and deflects the beam with his bare hand, then slams his attacker through the wall using the Force. As he lowers the other Jedi, Yoda says, "Think to protect me? Many centuries it has been since I required such help." Awesome! The last scene shows us Plo's team atop the balloon, holding off a horde of airborne Yinchorri as they wait for Adi to arrive and rescue them.

This series featured some beautiful use of shadow and light
This series featured some beautiful use of shadow and light.

The Art: I am really liking these colorful covers. This issue features a scene from the Yibikkoror team as they try to escape a floating platform. The style is growing on me, too. The artists even manage to make the reptilian faces of the Yinchorri bear recognizable expressions. Some of the color work here is inventive. I liked the use of shadow and light with the lightsabers, for instance. The arrangement of panels in this series is less varied than in some of the other Star Wars issues --it's very linear, except for the centerfold with the Yibikkoror floating platform -- but with a story this complicated that's not necessarily a bad thing.

Comments: This issue is worth the price just to see the Jedi kick butt against a horde of Yinchorri in two separate battles. "Enter our temple unbidden, you have," Yoda says at one point. "Leaving it will not be easy, you will find." Understatement of the year! You don't have to wait until Episode II to see why Yoda is a master ... he proves it here, even without a lightsaber in his hand. I loved the gentle humor among the Jedi. As their flaming cruiser hurtles down to the surface of Yibikkoror, Micah says, "Just fly this thing as if there's nobody at the controls!" A struggling Plo Koon replies, "No problem there ... I just hope we don't need the escape pods!" Plo's explanation to K'kruhk of why the two friends continue to bait and taunt one another is full of good humor: "The taunts are our way of reaffirming that trust by making light of the danger. Master Giiett would be more concerned, I believe, if I said nothing." To which Micah mutters, "Small chance of that happening." Micah is a cool character -- I really like his sense of humor and his two yellow lightsaber blades.

However, I think the story suffered from having to switch among so many viewpoints. We've got Maul & Sidious, the Jedi Temple, three planets, and the bad guys all vying for space in a 22-page book. As a reader, I found it hard to keep track of all the characters and planets. The writers did the best they could at giving us clues about the names of the various Jedi, but still, it took a lot of focus to get through this one.

Click to see larger imageStar Wars: Jedi Council - Acts of War #3 (of 4)

The Story: I like what Dark Horse has to say about this issue: "What began as Mace Windu and the Jedi Council's covert search for the secret government headquarters of the warlike Yinchorri has turned into a confrontation with the military might of an entire planet. The result is a full-scale battle pitting a vast army of heavily-armed alien warriors against but twelve lightsaber-wielding Jedi. Pity the poor Yinchorri!"

Ah, yes, lots of lightsaber fighting. It doesn't get any better than this. As this issue opens we get to find out what's going on with the third team. Mace, Qui-Gon, Obi-Wan, and Saesee Tiin are on Yinchorr, but they've been pinned down by patrols and their ship is destroyed. Meanwhile, Adi shows up to rescue the Yibikkoror team from a massive battle atop a balloon, and Yoda discusses with Yaddle the implications of the Yinchorri attack on the Temple. What did they have to gain? The answer: nothing, which means somebody else is pulling the strings. But why? Maul and Sidious make a brief appearance, clearly directing events both in the Yinchorri system and in the Senate. Adi and the others fly to Yinchorr, with their Devaronian prisoner along for the ride. The Jedi jump into the fray to rescue Mace's team, but soon find themselves in need of rescuing from a well-equipped and vicious army. It is a desperate battle against terrible odds. They seem to be doing well -- Plo takes out a tank single-handedly -- but then K'kruhk hits a cortosis shield and is vulnerable. Lilit steps in to save him and is cut down. This galvanizes the Jedi into action; as one they lift their hands and blast their opponents back with the Force so they can get to Lilit. They carry her to the ship, where we are left on the last page with Adi and Tsui gazing mournfully at another fallen Jedi, Tsui's padawan Theen.

The Art: I am puzzled by the cover. Okay, I get Saesee Tiin fighting the Yinchorri, but why is Depa Billaba on the cover? She's not even in this series except in the background. As for the inside, they seem to have a lot of trouble drawing Obi-Wan; everyone else looks fine. Again, the layout is pretty linear, but there are some nice visual moments. The Republic Cruiser arriving to save the day is one. A huge battle scene with dozens of Yinchorri and a handful of Jedi that looks like a page from "Where's Waldo?" is another.

Comments: Darth Sidious has a little holoprojector atop a table that looks remarkably like a piece of Trade Federation walking furniture to me. A subtle bit of "foreshadowing"? On the down side, there are a few things I just didn't "get" about this issue's events. One, if the Jedi could Force Push their opponents out of the way, why didn't they do this before? It makes no sense. If their objective was simply to rescue the team members, it seems to me a bit of Force Push would be all it took. (But then we wouldn't have this huge battle, now would we?) Two, it looks very much to me as if Lilit is cut in half by the Yinchorri scythe. Yet the Jedi are anxious to "get her to safety." That, and the fact that she didn't disappear, hint that she is still alive. Of course, Theen did not disappear, either. It's all quite confusing.

Click to see larger imageStar Wars: Jedi Council - Acts of War #4 (of 4)

The Story: The Jedi carrying Lilit reach their ship, only to find Theen also dead. (It's pretty clear now that Lilit is dead, although I still find their haste to get her to "safety" in the last issue a bit puzzling.) Tsui Choi goes to put in a call to Yoda for help and discovers the Devaronian prisoner talking to his cousin Villie. They are able to trace the transmission to a lifeless fourth planet -- just as Yaddle is coming to the same conclusion in her research on the Yinchorr system. The Jedi give the coordinates for the headquarters to Valorum. Meanwhile, Micah, Qui-Gon, Obi-Wan, and Plo Koon face a renewed battle with the Yinchorri as they play rear guard for the others' retreat. During the fight, Micah is mortally wounded. He convinces the others to leave him, and to delay their pursuers, he sacrifices himself, using his lightsaber to blow up a tank. What's interesting is that everyone seems to be able to feel his death ... the Jedi on Yinchorr, the Council, and even Sidious. The Jedi take their cruiser to the fourth planet, but it seems the Yinchorri are ready for them. Unarmed, they are about to be so much scrap metal when the Navy finally arrives. In a bold, yet totally incomprehensible move, the Jedi crash their ship into the Yinchorri installation, jump out, and capture the commanders. I'm not sure I quite understand the battle tactics, but hey, it worked. Back on Coruscant, the Council debate who will take Micah's place (we know it will end up being Ki-Adi-Mundi), and Sidious gloats over his "small victory."   

The Art: Wow, the cover really gives you a flavor of the terrific battle played out on Yinchorri. I liked the colors, as always. The brighter the better in my opinion. Inside, the layout breaks away from the linear approach for the final battle scene to awesome effect. I didn't really understand why the Navy ships were painted in diplomatic colors, though.  

Comments: This story shows us the corruption of the Senate, that Valorum should have to call in so many favors just to get them to act in this situation. And it gives us insight into the Machiavellian antics of Sidious, that he can use the Yinchorri situation to his advantage in so many ways, all without risk to himself. Very clever. I was troubled that the Jedi took so much trouble to get a dead body back to their ship, but they were willing to leave a living Jedi behind to sacrifice himself. It seemed to take very little effort for the rear guard to get back to the ship, and Micah didn't really seem all that badly hurt to start with, so it made no sense that they left him to die. Oh, well, I suppose one shouldn't look to comic books for perfectly consistent logic.

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So I like Jar Jar ... you got a problem with that?
(Toryn Farr knew everything about Star Wars back in 1977 thanks to Starlog Magazine. She's been trying to keep her know-it-all reputation ever since. During the 90 minutes per day her preschooler is napping, Toryn attempts to run an internet design business and write fantasy fiction.)

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